Nov 29, 2012
Early Resolutions
It's pretty apparent that I have run out of things to write about this year. I blame the lack of variety in the stuff that I do (being awesome, eat, sleep, repeat) but seriously, I lost my PS3 earlier this year (RIP Buddy) so I can't do any fighting game write ups or play games and conjure up random thoughts from gaming. My girlfriend also went home to work so I've been having less and less adventures. (Ain't fun trekking around by myself. :( ) It doesn't help that the local fighting gaming community is stale as shit here in Bohol so there's no one to share the passion around. I also find it rather hard to decide on how to present the stuff I come up in my head. I internally argue with myself if a joke should be presented in video or written format and ultimately, I end up doing neither because I hate myself after the internal argument. As a follow up, I also think of funny random stuff and I tend to forget them. I hate myself for not keeping a notepad with me all the time so I always end up thinking that the jokes that I thought up aren't funny, which is a damn shame.
When it comes to pictures and videos, it doesn't help that I don't have a reliable camera nowadays that I can't capture content properly so I end up scrapping most of my pet projects. I wish I can draw like I used to in high school but apparently, I cannot. Hopefully I can remedy this by practicing again.
So this coming next year, I plan to:
Have a notepad at all times for doodling and note keeping. Get a new freakin console ( and maybe pursue that gaming business dream.) because I'm having withdrawal symptoms for not having played for almost two months (Dying inside everyday.) Revive the local fighting gaming community. Try to actually go to the gym (nope lolz). Find a way to kidnap and/or blackmail my girlfriend and make her stay for awhile or until the ransom arrives or Stockholm Syndrome appears or a SWAT team arrives. Whichever comes first but overall, I just need to think of new stuff. I'm planning to also develop my Tumblr as well if ever the plan with my sister pushes through. Keep posted.
Peace Out.
-Chady
Nov 28, 2012
Hi, I am *Insert Name Here*
I always find it so fascinating how people acknowledge me depending on what time we've met in our lives. Sometimes it comes in handy because if I am not close to the person calling me out, I can determine when I've met this said person just by what nickname I was called. So far the most significant nicknames are:
*Tonypet was the first nickname I was given and it's mainly used by my parents' closest friends. I rarely hear this nickname nowadays and it always comes as a surprise if someone calls me out with this nickname.
*When we moved to Bohol, we lived in Katipunan Street for a short while. Now, Katipunan peeps are known to give new residents (especially kids) unique nicknames and I was no exception. I would also liked to add that I was also called Ondoy but since that was too general as a lot of kids were already called Ondoy, my uncle decided to X at the end so it became Ondoyex. As time went on, variations were made like Ondoyi and Doyex but the core Ondoyex is what started it all.
*Flash forward to high school and I was looking for a fresh new start. First things first, there were three Richards in our batch and I wanted people to tell us apart. Next, this nickname came from a mindless group activity that had us adding Y to the end of our names so mine became Richardy. I jokingly shortened my name to Chardy, little did I know that mine would catch on and hang around forever.
*I'd also like to include this nickname because it may come in between the Chardy phase, it still is pretty significant. During second year high school, I was very into basketball. I was looking for a player to base my game on and I found Tracy Mcgrady. I began copying his moves and mannerisms during pick up games around Bohol that people who noticed started calling me Tmac (Tracy's nickname). At first, it was awkward to listen to but overtime, I got so used to it that whenever I play in new courts, I introduce myself as Tmac.
*Let's flash forward a couple more years into College. Chady is pretty easy to explain because I wanted to change things up a bit and I removed the R. Simple as that. Chad also came as a variation to Chady (especially when I lived in Cebu for awhile) but I consider Chady the current version as this is what I'm using up till now.
There are also certain nicknames like Odoy and Dmax but they rarely used and this kind of nicknames are often relegated to specific people which I know everyone has so I'm not gonna list those down mine. What's special about my case is the fact that I can identify when I've met this person because at that time, I was using said nickname. Example? My sisters high school friends call me Doyi so I identify them easily. Another is when certain people call me Chaddy, those are the ones that I worked with in one of the call centers industry because of a minor typo error a trained entered in the registry. It makes me feel like a unique, goofier version of a Time Lord. With this thought, it makes me go Philosoraptor and think that if you call me by a different name, I might not know you...yet. As I post this, I realize that my bday is coming up so maybe I'll try a new nickname for next year. I have no thoughts about what I'll use but I'm thinking I would go with
Galactic President Superstar McAwesomeville ...but you never know. |
That's me.
And peace out.
- Name here depends on what timeline we met. Thanks.
Jul 17, 2012
P. Jack: Interesting
TTT2 for consoles is just around the corner and if you've been living under a rock, Namco Bandai announced a total of 8 additional characters for DLC (Note: Free!) that will be available a short time after release . We all have our favorites (Forest and Kuni are on my priority list) and that's pretty understandable but I'd like to discuss the old robot by the name of P. Jack.
P. Jack is an interesting addition to the current line up of TTT2. First off, the story: I don't really care lolz. I have followed Tekken long enough that I know Namco concocts some of the most cliche and corniest storylines around and this will be no exception. Basing on that experience, the story won't even matter because Tag2 may not be even canon with the main storyline, just like the original Tag was. P. Jack is supposed to be dead anyway because in his Tekken 2 ending, It showed him losing a screw as he was flying away from a base with crashing sounds in the background. Go figure. Let's move on to the gameplay as that what we're here for.
Now, don't take my word for it because these are just my personal opinions. Think of these as food for thought while waiting for TTT2 to drop. I based my opinions on the "gameplay" footage that was recently released by IGN so you can deduce by now that most of what I'll be writing is mostly theoretical.
Said video: P. Jack Gameplay Footage
At first glance, you'll immediately notice that he almost has the same moves as Jack 6. No surprise there because that's what clone characters are (the other "new" characters are no exception) albeit a few interesting additions like:
-Chady
P. Jack is an interesting addition to the current line up of TTT2. First off, the story: I don't really care lolz. I have followed Tekken long enough that I know Namco concocts some of the most cliche and corniest storylines around and this will be no exception. Basing on that experience, the story won't even matter because Tag2 may not be even canon with the main storyline, just like the original Tag was. P. Jack is supposed to be dead anyway because in his Tekken 2 ending, It showed him losing a screw as he was flying away from a base with crashing sounds in the background. Go figure. Let's move on to the gameplay as that what we're here for.
Now, don't take my word for it because these are just my personal opinions. Think of these as food for thought while waiting for TTT2 to drop. I based my opinions on the "gameplay" footage that was recently released by IGN so you can deduce by now that most of what I'll be writing is mostly theoretical.
Said video: P. Jack Gameplay Footage
At first glance, you'll immediately notice that he almost has the same moves as Jack 6. No surprise there because that's what clone characters are (the other "new" characters are no exception) albeit a few interesting additions like:
- P. Jack has good sidestep moves. Granting that these moves were already in the original TTT, the move at 0:08 has been significantly improved with a little evasion factor and the one at 0:29 looks like Djin's SS+2 with also good evasion factor.
- P. Jacks u+1+2 recovers faster than Jack 6 so it has more usage in juggles.
- His debugger (b,d,D/F+2) hits twice! Maybe it's the same damage as Jack 6 but it looks better. :D
Add all these with select moves from Jack 6 arsenal and you get a pretty well rounded character. What I'm curious about though is if P. Jack will have the same annoying low poke sets of Jack 6, namely d/b+1 and WC d/f+1. If P. Jack has these low pokes then he'll surely be effective (and competitive.)
-Chady
Jul 11, 2012
World's Greatest Markman: Hawkeye UMVC3 Quick Guide
Hawkeye Quick Guide:
As an individual character:
Clint Barton/ Hawkeye is an amazing character for UMVC3. Primarily a zoning character, he can keep you away With a variety of projectiles ranging from angled shots (spamming violet fizz/posion shot from an L acrobatic manuever), projectile normal attacks (air greyhound triple arrows or spitzer shot) and a tracking arrow hyper (Gimlet) but besides that, his melee normals are all very solid like his dwnfrwrd H (Sliding H. Some say this was She Hulk's slide.) air H (triple hitting bow spin) and stand M. (good range and anti-air) He's an overall good character because he's excellent from afar and he's not too shabby up close.
The only bad thing about him that acrobatic manuevers seems limited because he can only fire one set of arrows, he has awkward and situational corner combos and weak overall damage outside of xfactor. This is pretty much understandable as he's primarily known as a support character and this kinda fits him perfectly.
And now we lead off to...
Working in a team:
Let's start with positioning. I honestly think Hawkeye can be played in any position but he should be played as anchor because Hawkeye with Xfactor is godlike. I'll explain later below why Hawkeye is OP in lvl3 xfactor but for now, let's talk about Hawkeye in a team. Besides at anchor, Hawkeye can also be placed in at point or at the second spot as long as you have a good assist to either complement his zoning (Sent Drones) or extend his combos.(Sent Drones again or any Spencer grapple) Furthermore, Hawkeye can hold his own alone as long as you zone properly. And when I mean zone properly, I mean zoning with a strategy, not just spamming triple arrows all day long. This is the usual zoning method used by Hawkeye players. You jump up and do a falling Greyhound/Triple arrow and as soon as you land, press standing H arrow once and cancel into any of the three standing arrows (Greyhound, Hunter or Spitzer) or you could do either Ragtime Kamikaze or Ragtime Jack Rose or even do the Ragtime arrows after doing any of the three standing arrows. If you do this two to three times, that's a pretty solid wall of projectiles that's very hard to go through. During these times, the opponent is busy avoiding all the projectiles on screen that you can catch them off guard with a well-placed slide and into your combo. This zoning method is even stronger with good lockdown assists like Vergil Rapid Slash and Sent Drones. When the opponent is coming in, you can also set up some traps with the Jack Rose/Explosive Arrow and do an H acrobatic manuever and Ice arrow or do air grabs. With or without assists, Hawkeye can hold his own so usually he is...(next part)
Notable Helpful Assists (for Zoning): Doom Beams and Missiles, Sent Drones(also extends combos), Storm Whirlwind, Vergil Rapid Slash, Iron Man Beam,
Honorable Mentions: Ryu Tatsu (Chris G) extends combos, Jill Flip Kick extends Combos, Dante Jam Session good vertical cover and extends combos, Either of Spencer's
Grapples can extend combos, Wesker Gun Shot extends combos
Working in a team (as an assist):
The only assists that I see constant use are Hawkeyes Greyhound Triple Arrows for zoning and Violet Fizz's Poison Arrows for combos. Triple arrows is a great horizontal projectile assist as it's fast, durable and has good damage. When they also hit a standing opponent, it leaves them at a standing state which is perfect
for combo maestros like Spencer or Zero. Violet Fizz is more of a combo extension move that can be utilized by a handful of characters plus, the poison damage really adds up. I've never seen anyone use The last assist, Ragtime Shot (Kamikaze) outside of combo vids. It kinda resembles Dooms Missiles but it's just too slow to be effective in any way. Stick to the two first assists for Hawky. The first one as it is good. The second one if you have a character who can utilize it in his/her combo and you have already a good horizontal assist.
Characters who can use Violet Fizz in their combos: Captain America, Taskmaster, Spider-Man (yeah, he does!), Jill
Working alone (with X-factor):
So both of your characters are dead and all you got left is Hawkeye. With X-factor. Piece of cake hehe. Seriously, when Hawkeye is in level 3 xfactor, he's pretty scary. Almost all his hits are doubled in damage and he's pretty quick. You can fire three spritzer shots (with H shots in between) in rapid succession.
A gimlet Xfactor cancelled into another gimlet is almost an instant kill. (around 750k to 770k of damage) but besides the damage, he also has an infinite during his Xfactor state. Well, technically it's a loop but you get the idea. It's available during Xfactor level 2 but it's more difficult there. Just try it during Hawkeye's Lvl3 state. It can be done by pressing Standing H once and looping it with the Hunter/Binding Arrow (qcf+M) and when the opponent is near death, end it with spitzer shot and Gimlet.
It looks like this on paper:
H arrow, M Hunter Arrow, H arrow, M Hunter arrow, H arrow, M Hunter Arrow, H arrow, H Spitzer arrow, Gimlet = dead enemy.
Of course, the infinite is pretty tricky to land in itself so your primary purpose when you first activate Xfactor is fill the screen with projectiles. The single shot H arrow, Triple Arrows, Spitzer Arrows, Violet Fizz arrows and for long distance keepaway, the never used Ragtime Shot Balalaika (dp+H) shine during lvl3 xfactor.
Fill the screen with arrows and when they become distracted, move in for a low slide or for an air grab and go into a combo.
Keeping the Pressure on with Hawkeye:
-Carefully lay out your zoning. Whether it be with assists or Hawkeye alone, a well executed falling triple arrow, single H arrow cancelled into another triple arrow is a good enough manuever to keep the enemy out. Keep in mind that I always mention falling triple arrow because what I mean is you need to wait for Hawkeye to be in his falling animation before you fire the arrows so that it covers more horizontal space. More horizontal space coverage, more harder to approach.
- His normals can be cancelled to acrobatic manuevers. Now this whole concept is not really that useful...besides one tactic. The only normal I could find worth cancelling from is his slide and when you cancel it into Acrobatic Manuevers H (then fire an Ice arrow), it usually crosses the opponent up, leading to a combo.
-Still in line with crossups, when an opponent is still coming in, you can leave an explosive arrow on the floor and as soon as the opponent lands, immediately do an acrobatic manuever H and try an ice arrow to cross them up. If you feel that the opponent is familiar with this setup, you can always go for an air grab, you can
go for a fake cross up by simply jumping up then landing with H or doing acrobatic manuevers H then when you land, doing a slide for a low into combo. Option selects!
-When your opponent breaks your air throw, usually you won't be able to move right away but with Hawkeye's air H, you can hit people who like to press their buttons when they are falling down. This may not prove to be as useful but it cancels out any hyper they're planning to do or a normal they were trying to pull off.
-Use Gimlet with your head. Hawkeye's omnidirectional Gimlet hyper is powerful in part because it is instant on start-up after the cinematic, but do keep in mind that there are methods and characters who can take advantage of it being instant and avoid it completely with a few different few actions,
provided they are not in block-stun. The first option is using a power up hyper like Wolvie's Berserker Charge during the cinematic of Gimlet. The invincibility and quick recovery time of these types of hypers will dodge the Gimlet arrow completely, leaving Hawkeye in a bad position The second option is to use the invincibility of "raw" tags to dodge the Gimlet. Though this option will not leave you in as good position afterwords, it can be used by the entire cast and can still be very useful to save a character from chip death. Only use Gimlet when they whiff something, you have a pretty badass guess (lolz), you have Xfactor to cancel into and during combos.
On being effective with Hawkeye:
-Zone them out. Develop your zoning with practice and your choice of assists. Keep them away with arrows before you initiate your own rushdown.
-Practice them corner combos. It may not seem much but I tell you, when you land in the corner and realize that you still need to backdash and do an L acrobatic manuever into arrows and gimlet, you're gonna have a bad time. Yipes can vouch me for this statement.
-be familiar with your arsenal and Use all of the arrows in the right situation. Everything has it's use. For everything else, there's Mastercard lolz.
-The Spitzer Shot is the arrow with the most durability. Sometimes it can go through Mags or Dooms beams in weird distances. thats a big sometimes, though.
Finally, parting words:
Nothing much to say here. As long as you zone them out, punish their mistakes with Gimlet and do good combos.
you have a pretty decent Hawkeye.
Peace out.
-Chady
Nathan Rad Spencer: A quick guide for the Bionic Commando
So, I've been playing Spencer for UMVC3 and this is my guide to those who want to start with the bionic Commando
As an individual character:
Spencer is designed with two main purposes:
Rushdown and an awesome combo potential enabling him to kill any character off one clean hit.
In order to achieve that with Spencer, you need take advantage of his mobility(Zips and air zips),powerful air normals (air H and S) and learning the best combo's that lead to or close to the corner, regardless of who your assists are. (Knivez' zip loop or Adeleheid Stark's combos work fine.) Now bear in mind that even though his zip brings you up close, it's far from safe as characters with faster pokes can and could beat out Spencer's ground normals.
Here is where I bring in...
Working in a team:
Spencer greatly benefits from a good horizontal projectile assist (e.g.Doom beams, Task's Arrows) to support his rushdown and keep him safe at the same time.
OTG assists wouldn't hurt as well as it extends his combos and maximizes damage potential.
This covers the two essential elements in a Spencer team: The horizontal support for rushdown and the ability to extend combos with maximum flash and damage potential.
Good Horizontal Assists: Task and Hawkeye's Arrows(Combofiend), Doom Beam, Iron Man Beam, Akuma Tatsu (Knivez), Sent Drones
Some OTG Assists: Wesker Gun Shot(Omen), Doom's Missiles(GX), Felicia Sand (PR Rog)
Working in a team (as an assist):
Spencer as an assist is mainly used for extending combos and I have rarely found anyone using Spencer as a main support assist although sometimes people do get caught with a grapple but then again, it still leads off to a combo hehe so it can also be a combo starter. The grapple assist to be used is dependent on which characters are with Spencer. Grapple Horizontal Shot ends in the opponent in OTG status and this is perfect for characters with OTG moves like Dante and Sent while the Grapple Slant Shot puts the opponents in a restand neutral state which also leads to combos as well as resets. I don't see anyone in competitive play using Spencer's Armor Piercer which is pretty understandable. It's too slow to be a get-off me assist and only a handful of characters can use this assist to extend their combos. Stick to the grapples.
Notable Slant Grapple Set-ups: Iron Fist Restand Restun Combos, Wolverine Setup for either extending combo or a reset (PR Rog), Wesker Setup like Wolvie's.
Notable Horizontal Grapple Set-ups: Hawkeye Arrows Galore Combos (Zeohawk and me lolz), Sentinel Rocket Punch Combos, Dante, Wesker
Working alone (with X-factor):
Now generally, me and most players prefer Spencer to be at point or middle man for positioning for a ton of obvious reasons but sometimes when worst comes to worst, Spencer may become the last remaining member of your team. Now, don't get me wrong, Spencer with level 3 X-factor is anextremely OP character but unless you are Spencer God Combofiend, you're gonna have a hard time getting those combos and controlling him around the screen. Stick to simple
combos (like L,M,H, L Zip Grapple end with Bionic Arm) and diagonal air zips when using level 3 Spencer. The simpler you use him, the better.
Being craftier with Spencer:
Being familiar with all the things written above is great but adding a few more tricks wouldn't hurt.
-Spencer has an overhead move (f+H) which is hella slow and is kinda hard to set-up on it's own but with a good horizontal assist, you can get this. Also, you need to always, ALWAYS link the Armor Piercer after the overhead because it's very punishable. Even though if the overhead doesn't hit, the Armor Piercer will push the opponent back and keep Spencer safe as long as the opponent is not in or near the corner.
-Spencer also has a command grab set-up which you need to integrate into your game. Try to use it when they least expect it like do a d.L>d.M and if they don't
pushblock, cancel into the grab. Note that only the M and H versions leads off to a combo (don't do the follow-up move as it's crap.)
-For incoming opponents, you can do another command grab setup by delaying an air H and as they pushblock you'll land immediately, letting you dash in and do the antiair command grab setup (The H version) Yipes uses this often.
-There's also a snapback setup that Infrit used that I think is an ambiguous cross up. After doing the snapback, do a slant zip near the corner and do a Death from Above (air dwn,dwnfrwrd,frwrd+S) and when it's succesful, it leads to a combo. Having a good assist like Sent drones can totally make this a scary tactic.
-This is a rarely used and seen setup but this proves useful for players who aren't familiar with it and you have Sent or any character with good lockdown assists. Spencer has an upzip (up+anybutton+S) that has special properties because you can still activate an assist while you are upzipping. It looks like a normal zip butSpencer moves up straight. Be careful with the input of this zip because a delayed or mistimed input may lead to a swinging zip (the one where he looks like Tarzan.) Now the reason why this is so good with Sent drones is that while Spencer is zipping up and the opponent is guarding the Sent drones, he's open to mixups. You can
zip straight down and go for the overhead, the low (watch your feet) or wait for the assist to finish and do a command grab.Some other good assists for this are Strange's Eye of Agamotto and to a certain degree, Doom's Missiles.
-Spencer has one of the best air grabs in the game because you can maximize the damage from those air grabs as long as you know the right combo. Learn that combo.
-Death from above is an interesting move. Now I know it's only often used in combos but Knivez has been integrating it into his game. Using it randomly and cancelling to Xfactor when it fails lolz but I think there is potential to it. What I'd like to mention about it though is that it can lead to air grab resets. After doing a DFA in a combo, doing a stand L and jump cancelling it can lead to some pretty tricky grabs although it's kinda obvious at times hehe. There's no harm in trying, though.
-The smart and proper usage of Bionic Lancer/Bionic arm. First, while the Bionic Lancer is invincible from startup to hit contact from mid range, you are completely wide open after that so learn the distance and instance on when to use this super. The recovery is really bad if you miss and without Xfactor, say goodbye to Spencer. Another flaw is it may look full screen due to the size of the attack, but it isn't. Don't ever use this from far away since you can easily get punished hard.You can also use it to punish assists. People with assist happy mentalities will get punished and even happy birthday'd. All in all, this is by far one of the best punishers in the entire game. Don't waste it.
On being effective with Spencer:
The most helpful advice I could give to budding Bionic Commando's are the following:
-Practice practice practice his combos until you can do them with your eyes closed. (Mick Valle)
-Learn to Tiger Knee that Grapple in them combos and you're good.
-Zip smart, zip well. Zip with assists, zip with purpose.
-Bionic arm them shit (Combofiend)
Finally, parting words:
Spencer teams are designed with one purpose: maximize Spencer's combo potential enabling him to kill (or almost kill) with one touch.
In order for you to do that, you need some kind of projectile support allowing him to zip in freely and set up high low mixups.
Once you get in, do those combos you've been practicing and make sure to make them count. TK inputs will help you here.
When they come in, perform your setup of choice.( Air grabs, Upzips, Command Grab setups, etc.) and combo again.
When it fails, back off and repeat the process.
Always remember to add in the command grab when the opportunity presents itself. Punish whiffs and bad assists with Bionic Arm.
Do all this and you'll be winning in no time.
Peace Out.
-Chady
Jun 15, 2012
Ting-Ning-Ning-Ning-Ning-Ning-Ning
Back in the days of the SNES era, me and good friend and cousin Jessie Kibir were so addicted to the Donkey Kong Country Trilogy that we vowed to finish the whole series. I remember finishing DKC 1 and 2 but it always baffles me why we ever stopped playing DKC 3...until now. My rummaging through youtube led me to this. This level was the reason we quit.
Lightning FREAKIN' Look Out
My subconscious must have hidden this painful memory somewhere in my head to prevent me from spiraling into a deep depression. Seriously though, this level was extremely hard. No, let me repeat that. This LEVEL WAS EXTREMELY HARD THAT IT MADE YOU RAGE QUIT IN FRUSTRATION. It was very difficult to predict when and where the lightning would strike and sometimes, it just felt random. Sure, the vid above shows you how to finish the level with ease (shoutouts to youtube user Cychreus) and in fact, the lightning can be dealt with but I'm speaking for my younger self here. (and younger cousin, for that matter.)
It made me feel like someone in Rare was very much frustrated with his (or her) life and decided to put all that rage into one fucked up level. This level made us quit because it was just too hard for us at that time but we never stopped loving Donkey Kong.
Speaking of Donkey Kong, this whole experience of finding this level and reminiscing the good old DKC and SNES days not only hit me with nostalgia but also with a thought. How I miss the good old days. The tight controls. The creative presentation. The overall gameplay. In those days...those were the things that mattered.
Now, games just got to have better graphics, easier gameplay, multiplayer, online capability or DLC and BOOM! Game execs march their asses to the bank. Although there are a few who shine (Journey by Thatgamecompany) it's just one game under the myriad of MMORPGs, Third Person Shooters and FPSeses. It's different nowadays but you gotta understand game companies nowadays. No moolah, no games. It's just sad sometimes that there still a lot that can be done and it's hindered by money.
Now, excuse me, I've got a level to replay.
Peace Out.
-Chady
May 25, 2012
Tier Lists
Tier Lists are theoretical.
I'm not saying I disagree with the idea and creation of tier lists because I personally believe that characters in fighting games are all relatively good when it comes to their abilities, especially when you take the time to study their stats (frame data, good pokes, etc.) and practice to the max.
I look at tier lists as the characters who look good theoretically on paper, have little or no (lol) bad matchups and those who keep appearing in the top 8s and 16s of tourneys.
I also like to add this post made by fellow Mahvel player Anton Gabriel Largoza-Maza .
When it comes down to the knitty-gritty, it all comes to down to:
1) how the player will utilize his character
2) how the character fits the player's play style
3) how long will the character last to the player.
It's not really about character A having a specific tool that outmatches character B or the overall potential of character B over character A in terms of being put in all positions of the match. Therefore rendering a tier list as completly useless except for bragging rights for the player.
In the end, use the characters you like and fit you and practice.
-Chady
May 1, 2012
Arcadia's Compiled Tier List for TTT2
Arcadia, Japan's premiere gaming magazine, compiles this tier list information via input from top Japanese Tekken players, including Fukushi and Yuu, so the information is based more off high-level competition than popular opinion.
S – Devil Jin, Kazuya, Heihachi
A – Nina, Feng, Steve, Bob
B – Lars, Leo, Jinpachi, Armor King, Jack-6, Bryan, Hwoarang, Dragunov, Lee
C – Marduk, Jaycee, Bruce, Lei, Ganryu
D – “the rest”
Uncertain – Ling, Miguel, Paul (These characters aren't regularly used in Japan.)
Now bear in mind that this tier list for TTT2 is very early and this is Japan, were tiers tend to fluctuate in a short moments notice. This is also more about how good they are overall and not so much matchup based (For example, Steve may be good here but he still loses to most of Zaf's crap, completely like how it's a bad match up for him in T6.) In Tekken, remember that you're percentage of winning is based on the tools you shall, learning the frames and moves that are good, sidesteppable etc. and exploiting the weaknesses of your opponents. This is what makes Tekken a good fighting game because in a sense, the worst characters can compete with the best characters. Sure, it will be hard but that's what makes it fun. DORYA!
-Chady
S – Devil Jin, Kazuya, Heihachi
A – Nina, Feng, Steve, Bob
B – Lars, Leo, Jinpachi, Armor King, Jack-6, Bryan, Hwoarang, Dragunov, Lee
C – Marduk, Jaycee, Bruce, Lei, Ganryu
D – “the rest”
Uncertain – Ling, Miguel, Paul (These characters aren't regularly used in Japan.)
Now bear in mind that this tier list for TTT2 is very early and this is Japan, were tiers tend to fluctuate in a short moments notice. This is also more about how good they are overall and not so much matchup based (For example, Steve may be good here but he still loses to most of Zaf's crap, completely like how it's a bad match up for him in T6.) In Tekken, remember that you're percentage of winning is based on the tools you shall, learning the frames and moves that are good, sidesteppable etc. and exploiting the weaknesses of your opponents. This is what makes Tekken a good fighting game because in a sense, the worst characters can compete with the best characters. Sure, it will be hard but that's what makes it fun. DORYA!
-Chady
Mar 29, 2012
Labanparooza 2012: My Experience
This is how my experience went during my first P2D/Team X-over sponsored tourney:
Note: I only attended day two of the tournament because I had other things to do on day one and I was pretty much expecting to get bodied on SSF4 anyway so meh..
As I arrived at the venue, I was surprised that the place was spacious and not hot. I was expecting that since it will be held on the 3rd floor of the Emporio Building, I was guessing that it was gonna be cramped and very uncomfortable and boy, was I wrong.
By the way, major shoutouts to Iggy and his family (they own the building), thanks so much for being so friendly and accommodating (food was awesome, too!)
I arrived pretty early so I had some time to get some practice games (I was only participating in UMVC3 because I haven't touched KOFXIII in forever) in with friend Raul 'Retic' de Leon of MK9PH and the two kids from Laguna (I forgot your names! Sorry guys!) and I also met the people of P2D. Well, most of them. hehe. Shoutouts to Sir Siopao, Drew/Insane, Jojo/Rebel SPARK,BM, Maelcreampie and the rest!
I also got to meet the people of Team X-Over. They were the organizers for the UMVC3 tourney. David, Amanda and the rest of the people were all cool and friendly people. In fact, practically everyone I met was very friendly and cheerful which was a treat and it also made the experience more fun.
As for the tournament proper...well, what I can say? I finished well off. I did not expect it to go that way but meh, maybe it was a test or something that I wasn't really prepared for. My first opponent was the defending champ himself: Papable Peter Chua. He was rocking his Trish/Wesker/Mags team. I got sent to Losers pretty early and I had a long climb ahead of me. I had to win five more games to get into top 8 and this was no easy task. I only got two games and that was it. I got eliminated by the kid from Laguna. Nice Dante, kid. I hope to see you next time as well so I can have my revenge but I kid, I kid!
Overall, it was a good experience for me even though I finished nowhere near the top. If I could join again I would but I'll just have to see if time and work permits. Peace out!
-Chady
Note: I only attended day two of the tournament because I had other things to do on day one and I was pretty much expecting to get bodied on SSF4 anyway so meh..
As I arrived at the venue, I was surprised that the place was spacious and not hot. I was expecting that since it will be held on the 3rd floor of the Emporio Building, I was guessing that it was gonna be cramped and very uncomfortable and boy, was I wrong.
By the way, major shoutouts to Iggy and his family (they own the building), thanks so much for being so friendly and accommodating (food was awesome, too!)
I arrived pretty early so I had some time to get some practice games (I was only participating in UMVC3 because I haven't touched KOFXIII in forever) in with friend Raul 'Retic' de Leon of MK9PH and the two kids from Laguna (I forgot your names! Sorry guys!) and I also met the people of P2D. Well, most of them. hehe. Shoutouts to Sir Siopao, Drew/Insane, Jojo/Rebel SPARK,BM, Maelcreampie and the rest!
I also got to meet the people of Team X-Over. They were the organizers for the UMVC3 tourney. David, Amanda and the rest of the people were all cool and friendly people. In fact, practically everyone I met was very friendly and cheerful which was a treat and it also made the experience more fun.
As for the tournament proper...well, what I can say? I finished well off. I did not expect it to go that way but meh, maybe it was a test or something that I wasn't really prepared for. My first opponent was the defending champ himself: Papable Peter Chua. He was rocking his Trish/Wesker/Mags team. I got sent to Losers pretty early and I had a long climb ahead of me. I had to win five more games to get into top 8 and this was no easy task. I only got two games and that was it. I got eliminated by the kid from Laguna. Nice Dante, kid. I hope to see you next time as well so I can have my revenge but I kid, I kid!
Overall, it was a good experience for me even though I finished nowhere near the top. If I could join again I would but I'll just have to see if time and work permits. Peace out!
-Chady
Mar 17, 2012
TTT2! How does it work? Part 1
This is for the peeps who are interested on hows and whats of TTT2.
If you are not fond of reading long, descriptive and text heavy shit
then I advise to look away now.
Now, bear in mind I'm posting stuff about TTT2 outside stuff (Hardware, Card System,
etc.) not the inside system. (game mechanics, juggles,etc.)
I'll leave you guys to that because it's just better to learn that stuff yourself.
I would like to give shoutouts to Tekken.Net, Tekken Zaibatsu and good friend Ren of Cebu for giving me the information I have written here. Peace.
-Tekken Tag Tournament 2 often comes as an upgrade to an older machine of Tekken 6 BR.Meaning, if your local arcade (ex. Timezone) has a T6BR machine, usually they'll just upgrade that machine.
-If you think that "Wow, TTT2 game but the same crappy machine from T6?! Fuck that!".
Fret not because they will also fix and upgrade the physical machine itself. Stuff like new banners, posters, stickers, buttons, sticks and lights will be fixed and changed.(BQ's mysterious aircon blaster will still remain to be seen.)
-Now when it comes to the Card system (Banapassport) this is how it works:
*First, you buy your very own Banapass Card. (Currently it's at Php300)
*Next, you need to register it at Banapassport.com.
*From here, you need to register at Tekken.Net with the information provided from
Banapassport.
*After that, you can update your card name, character customization, team association
and a bajillion other things.
-Also, it is interesting to note that every change you need to do
now happens online. All changes are done on your Tekken.net account.
You cannot change anything (depends though but of course again, I can't
be too sure) on the arcade. When you play, it's all about the game.
(So you don't have to wait for Paul or Fritz to change their avatar name
or their characters hair. Lolz)
-New also is that there are no more character locks. You can now use all the characters on a single card!
-They even have separate ranks! But of course, they share all the same gold so good
luck customizing everyone. Also, no more Play Counts!
-Finally, there are no more region locks with this new card system.
Say for a basic example, you bought your card in Bohol and bring it to Cebu or Manila, it will still work there but it goes beyond that. Region locks means that anywhere you go on Earth (that has TTT2.lolz) whether it be Malaysia, The U.S., Korea and Japan, you can still use your card.
I still have a lot to read, try and research upon like the kiosk that comes with TTT2 where you can see replays and new moves, if we have online play and if cards are renewable if you lose them but I'll update and add more info if you find my long post useful.
I also entertain queries, Questions and comments just post them here, on the FB page or ask me personally and I'll try my best answering them. For now, this is all I could share, I hope you find this useful. If not, I don't care. hahaha. Later.
P.S. If you guys like this so much maybe I can write a guide to the new system as well.
Or maybe provide a link. I don't know. Whichever I may like, I guess. hehe
-Chady
If you are not fond of reading long, descriptive and text heavy shit
then I advise to look away now.
Now, bear in mind I'm posting stuff about TTT2 outside stuff (Hardware, Card System,
etc.) not the inside system. (game mechanics, juggles,etc.)
I'll leave you guys to that because it's just better to learn that stuff yourself.
I would like to give shoutouts to Tekken.Net, Tekken Zaibatsu and good friend Ren of Cebu for giving me the information I have written here. Peace.
-Tekken Tag Tournament 2 often comes as an upgrade to an older machine of Tekken 6 BR.Meaning, if your local arcade (ex. Timezone) has a T6BR machine, usually they'll just upgrade that machine.
-If you think that "Wow, TTT2 game but the same crappy machine from T6?! Fuck that!".
Fret not because they will also fix and upgrade the physical machine itself. Stuff like new banners, posters, stickers, buttons, sticks and lights will be fixed and changed.(BQ's mysterious aircon blaster will still remain to be seen.)
-Now when it comes to the Card system (Banapassport) this is how it works:
*First, you buy your very own Banapass Card. (Currently it's at Php300)
*Next, you need to register it at Banapassport.com.
*From here, you need to register at Tekken.Net with the information provided from
Banapassport.
*After that, you can update your card name, character customization, team association
and a bajillion other things.
-Also, it is interesting to note that every change you need to do
now happens online. All changes are done on your Tekken.net account.
You cannot change anything (depends though but of course again, I can't
be too sure) on the arcade. When you play, it's all about the game.
(So you don't have to wait for Paul or Fritz to change their avatar name
or their characters hair. Lolz)
-New also is that there are no more character locks. You can now use all the characters on a single card!
-They even have separate ranks! But of course, they share all the same gold so good
luck customizing everyone. Also, no more Play Counts!
-Finally, there are no more region locks with this new card system.
Say for a basic example, you bought your card in Bohol and bring it to Cebu or Manila, it will still work there but it goes beyond that. Region locks means that anywhere you go on Earth (that has TTT2.lolz) whether it be Malaysia, The U.S., Korea and Japan, you can still use your card.
I still have a lot to read, try and research upon like the kiosk that comes with TTT2 where you can see replays and new moves, if we have online play and if cards are renewable if you lose them but I'll update and add more info if you find my long post useful.
I also entertain queries, Questions and comments just post them here, on the FB page or ask me personally and I'll try my best answering them. For now, this is all I could share, I hope you find this useful. If not, I don't care. hahaha. Later.
P.S. If you guys like this so much maybe I can write a guide to the new system as well.
Or maybe provide a link. I don't know. Whichever I may like, I guess. hehe
-Chady
Feb 1, 2012
Eating At: Alfonso Pizzeria

So, on my way home I passed by this cozy-looking place near Junction Road. It looked like a mini log cabin from afar but upon closer inspection, it turned out to be a pizza place.

Being a pizza lover, I immediately checked the place out. It's called Alfonso Pizzeria and according to the employees, a "tagalog" owns the place and it isn't a franchise. It's his own business that he started up. The pizza's have fancy names like Blue Cheese and the prices are a bit higher than other pizza parlors (Somewhere in between Alberto's and Greenwich. Go figure.) What sets them apart is that they cook their pizza in a brick oven with firewood. Now, I did read somewhere that brick oven pizzas taste a lot better than your regular oven pizzas but when I ate their pizza, there is a distinct flavor to it but it didn't matter much. One thing that bothers me though is that they don't have softdrinks in bottles (Only cans) and their pizza's are strictly all 12 inches. I don't know if they will adjust but personally, I think they should so that they could compete with the uh, competition.
Gotta admit though, they have a good location. It's a shame that this place would just close down because they wouldn't adapt.

-Chady
Jan 2, 2012
Ordering Shirts Online

Last year(Shyu!) I was able to order my first shirt online. Vintage, Awesome shirts that are only available thru online ordering has been around for awhile now and it's quite a good business. Everything is so easy now and it's only a short wait. I love it when pro players wear such awesome shirts during tourneys and also some actors and actresses rep these kind of shirts wherever they can. My interest peaked during EVO 2011 when I saw Peter Susini (FlashMetroid) sporting that white SEGA Swag shirt. From there, I was determined to get my own. And I did :). It was a simple process and I'd like to share it to everyone whose interested.
First things first, you need to have Paypal. Of course, this isn't really required but it makes everything so simple and almost all online shops that deliver globally prefer Paypal as their default (and most reliable) method of payment. Head on over to paypal.com to get your own account. Remember, you need to have a credit card to register for a paypal account.

If you have paypal now, then it's time to get that shirt! For an example, we are going to use Brokentier.com because I love these guys and their designs (Am gonna order one of their shirts soon!) and they have simple displays of shirts.
Once you have chosen your size,color,etc. you now click add to cart and then checkout and here, this is the point where you enter tour info. This is where Paypal shines. Paypal auto fills everything important and all you have to click on order. Now, the wait is around 3 to 4 weeks (Basically a month of waiting) and it is delivered by the post office. When it arrives, you need to pay around 40 pesos for release and that's about it. I'd also like to note that most of these sites have superb customer service so if you have any concerns, don't hesitate to ask them via email. They list this information on their sites.
For the Sega Swag shirt, head on over to classclownsclothing.com
-Chady
Happy New Year Everyone!
Happy New Year guys! Well, the Christmas season is over and it's a fresh new start. Hopefully in the next couple of weeks some new things would be happening so I can put some good articles in this blog. Also, I am hoping this year I can head to some tourneys or casuals in Manila so that I can use and test my abilities and make me a legit fighting gamer. It's the only way to test my mettle.
I am also trying to add more crap into this blog so that it would be more...interesting. hehe
Anyways, I will try my best to keep updating this blog and once again, hope you guys enjoyed your holidays!
-Chady
I am also trying to add more crap into this blog so that it would be more...interesting. hehe
Anyways, I will try my best to keep updating this blog and once again, hope you guys enjoyed your holidays!
-Chady
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