Hawkeye Quick Guide:
As an individual character:
Clint Barton/ Hawkeye is an amazing character for UMVC3. Primarily a zoning character, he can keep you away With a variety of projectiles ranging from angled shots (spamming violet fizz/posion shot from an L acrobatic manuever), projectile normal attacks (air greyhound triple arrows or spitzer shot) and a tracking arrow hyper (Gimlet) but besides that, his melee normals are all very solid like his dwnfrwrd H (Sliding H. Some say this was She Hulk's slide.) air H (triple hitting bow spin) and stand M. (good range and anti-air) He's an overall good character because he's excellent from afar and he's not too shabby up close.
The only bad thing about him that acrobatic manuevers seems limited because he can only fire one set of arrows, he has awkward and situational corner combos and weak overall damage outside of xfactor. This is pretty much understandable as he's primarily known as a support character and this kinda fits him perfectly.
And now we lead off to...
Working in a team:
Let's start with positioning. I honestly think Hawkeye can be played in any position but he should be played as anchor because Hawkeye with Xfactor is godlike. I'll explain later below why Hawkeye is OP in lvl3 xfactor but for now, let's talk about Hawkeye in a team. Besides at anchor, Hawkeye can also be placed in at point or at the second spot as long as you have a good assist to either complement his zoning (Sent Drones) or extend his combos.(Sent Drones again or any Spencer grapple) Furthermore, Hawkeye can hold his own alone as long as you zone properly. And when I mean zone properly, I mean zoning with a strategy, not just spamming triple arrows all day long. This is the usual zoning method used by Hawkeye players. You jump up and do a falling Greyhound/Triple arrow and as soon as you land, press standing H arrow once and cancel into any of the three standing arrows (Greyhound, Hunter or Spitzer) or you could do either Ragtime Kamikaze or Ragtime Jack Rose or even do the Ragtime arrows after doing any of the three standing arrows. If you do this two to three times, that's a pretty solid wall of projectiles that's very hard to go through. During these times, the opponent is busy avoiding all the projectiles on screen that you can catch them off guard with a well-placed slide and into your combo. This zoning method is even stronger with good lockdown assists like Vergil Rapid Slash and Sent Drones. When the opponent is coming in, you can also set up some traps with the Jack Rose/Explosive Arrow and do an H acrobatic manuever and Ice arrow or do air grabs. With or without assists, Hawkeye can hold his own so usually he is...(next part)
Notable Helpful Assists (for Zoning): Doom Beams and Missiles, Sent Drones(also extends combos), Storm Whirlwind, Vergil Rapid Slash, Iron Man Beam,
Honorable Mentions: Ryu Tatsu (Chris G) extends combos, Jill Flip Kick extends Combos, Dante Jam Session good vertical cover and extends combos, Either of Spencer's
Grapples can extend combos, Wesker Gun Shot extends combos
Working in a team (as an assist):
The only assists that I see constant use are Hawkeyes Greyhound Triple Arrows for zoning and Violet Fizz's Poison Arrows for combos. Triple arrows is a great horizontal projectile assist as it's fast, durable and has good damage. When they also hit a standing opponent, it leaves them at a standing state which is perfect
for combo maestros like Spencer or Zero. Violet Fizz is more of a combo extension move that can be utilized by a handful of characters plus, the poison damage really adds up. I've never seen anyone use The last assist, Ragtime Shot (Kamikaze) outside of combo vids. It kinda resembles Dooms Missiles but it's just too slow to be effective in any way. Stick to the two first assists for Hawky. The first one as it is good. The second one if you have a character who can utilize it in his/her combo and you have already a good horizontal assist.
Characters who can use Violet Fizz in their combos: Captain America, Taskmaster, Spider-Man (yeah, he does!), Jill
Working alone (with X-factor):
So both of your characters are dead and all you got left is Hawkeye. With X-factor. Piece of cake hehe. Seriously, when Hawkeye is in level 3 xfactor, he's pretty scary. Almost all his hits are doubled in damage and he's pretty quick. You can fire three spritzer shots (with H shots in between) in rapid succession.
A gimlet Xfactor cancelled into another gimlet is almost an instant kill. (around 750k to 770k of damage) but besides the damage, he also has an infinite during his Xfactor state. Well, technically it's a loop but you get the idea. It's available during Xfactor level 2 but it's more difficult there. Just try it during Hawkeye's Lvl3 state. It can be done by pressing Standing H once and looping it with the Hunter/Binding Arrow (qcf+M) and when the opponent is near death, end it with spitzer shot and Gimlet.
It looks like this on paper:
H arrow, M Hunter Arrow, H arrow, M Hunter arrow, H arrow, M Hunter Arrow, H arrow, H Spitzer arrow, Gimlet = dead enemy.
Of course, the infinite is pretty tricky to land in itself so your primary purpose when you first activate Xfactor is fill the screen with projectiles. The single shot H arrow, Triple Arrows, Spitzer Arrows, Violet Fizz arrows and for long distance keepaway, the never used Ragtime Shot Balalaika (dp+H) shine during lvl3 xfactor.
Fill the screen with arrows and when they become distracted, move in for a low slide or for an air grab and go into a combo.
Keeping the Pressure on with Hawkeye:
-Carefully lay out your zoning. Whether it be with assists or Hawkeye alone, a well executed falling triple arrow, single H arrow cancelled into another triple arrow is a good enough manuever to keep the enemy out. Keep in mind that I always mention falling triple arrow because what I mean is you need to wait for Hawkeye to be in his falling animation before you fire the arrows so that it covers more horizontal space. More horizontal space coverage, more harder to approach.
- His normals can be cancelled to acrobatic manuevers. Now this whole concept is not really that useful...besides one tactic. The only normal I could find worth cancelling from is his slide and when you cancel it into Acrobatic Manuevers H (then fire an Ice arrow), it usually crosses the opponent up, leading to a combo.
-Still in line with crossups, when an opponent is still coming in, you can leave an explosive arrow on the floor and as soon as the opponent lands, immediately do an acrobatic manuever H and try an ice arrow to cross them up. If you feel that the opponent is familiar with this setup, you can always go for an air grab, you can
go for a fake cross up by simply jumping up then landing with H or doing acrobatic manuevers H then when you land, doing a slide for a low into combo. Option selects!
-When your opponent breaks your air throw, usually you won't be able to move right away but with Hawkeye's air H, you can hit people who like to press their buttons when they are falling down. This may not prove to be as useful but it cancels out any hyper they're planning to do or a normal they were trying to pull off.
-Use Gimlet with your head. Hawkeye's omnidirectional Gimlet hyper is powerful in part because it is instant on start-up after the cinematic, but do keep in mind that there are methods and characters who can take advantage of it being instant and avoid it completely with a few different few actions,
provided they are not in block-stun. The first option is using a power up hyper like Wolvie's Berserker Charge during the cinematic of Gimlet. The invincibility and quick recovery time of these types of hypers will dodge the Gimlet arrow completely, leaving Hawkeye in a bad position The second option is to use the invincibility of "raw" tags to dodge the Gimlet. Though this option will not leave you in as good position afterwords, it can be used by the entire cast and can still be very useful to save a character from chip death. Only use Gimlet when they whiff something, you have a pretty badass guess (lolz), you have Xfactor to cancel into and during combos.
On being effective with Hawkeye:
-Zone them out. Develop your zoning with practice and your choice of assists. Keep them away with arrows before you initiate your own rushdown.
-Practice them corner combos. It may not seem much but I tell you, when you land in the corner and realize that you still need to backdash and do an L acrobatic manuever into arrows and gimlet, you're gonna have a bad time. Yipes can vouch me for this statement.
-be familiar with your arsenal and Use all of the arrows in the right situation. Everything has it's use. For everything else, there's Mastercard lolz.
-The Spitzer Shot is the arrow with the most durability. Sometimes it can go through Mags or Dooms beams in weird distances. thats a big sometimes, though.
Finally, parting words:
Nothing much to say here. As long as you zone them out, punish their mistakes with Gimlet and do good combos.
you have a pretty decent Hawkeye.
Peace out.
-Chady
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