Jun 15, 2012

Ting-Ning-Ning-Ning-Ning-Ning-Ning


Back in the days of the SNES era, me and good friend and cousin Jessie Kibir were so addicted to the Donkey Kong Country Trilogy that we vowed to finish the whole series. I remember finishing DKC 1 and 2 but it always baffles me why we ever stopped playing DKC 3...until now. My rummaging through youtube led me to this. This level was the reason we quit.
Lightning FREAKIN' Look Out
My subconscious must have hidden this painful memory somewhere in my head to prevent me from spiraling into a deep depression. Seriously though, this level was extremely hard. No, let me repeat that. This LEVEL WAS EXTREMELY HARD THAT IT MADE YOU RAGE QUIT IN FRUSTRATION. It was very difficult to predict when and where the lightning would strike and sometimes, it just felt random. Sure, the vid above shows you how to finish the level with ease (shoutouts to youtube user Cychreus) and in fact, the lightning can be dealt with but I'm speaking for my younger self here. (and younger cousin, for that matter.)
It made me feel like someone in Rare was very much frustrated with his (or her) life and decided to put all that rage into one fucked up level. This level made us quit because it was just too hard for us at that time but we never stopped loving Donkey Kong.
Speaking of Donkey Kong, this whole experience of finding this level and reminiscing the good old DKC and  SNES days not only hit me with nostalgia but also with a thought. How I miss the good old days. The tight controls. The creative presentation. The overall gameplay. In those days...those were the things that mattered.

Now, games just got to have better graphics, easier gameplay, multiplayer, online capability or DLC and BOOM! Game execs march their asses to the bank.  Although there are a few who shine (Journey by Thatgamecompany) it's just one game under the myriad of MMORPGs, Third Person Shooters and FPSeses. It's different nowadays but you gotta understand game companies nowadays. No moolah, no games. It's just sad sometimes that there still a lot that can be done and it's hindered by money.

Now, excuse me, I've got a level to replay.

Peace Out.

   

-Chady

May 25, 2012

Tier Lists



Tier Lists are theoretical.

I'm not saying I disagree with the idea and creation of tier lists because I personally believe that characters in fighting games are all relatively good when it comes to their abilities, especially when you take the time to study their stats (frame data, good pokes, etc.) and practice to the max.

I look at tier lists as the characters who look good theoretically on paper, have little or no (lol) bad matchups and those who keep appearing in the top 8s and 16s of tourneys.

I also like to add this post made by fellow Mahvel player Anton Gabriel Largoza-Maza .
When it comes down to the knitty-gritty, it all comes to down to:
1) how the player will utilize his character
2) how the character fits the player's play style
3) how long will the character last to the player.
It's not really about character A having a specific tool that outmatches character B or the overall potential of character B over character A in terms of being put in all positions of the match. Therefore rendering a tier list as completly useless except for bragging rights for the player.

In the end, use the characters you like and fit you and practice.



-Chady

May 1, 2012

Arcadia's Compiled Tier List for TTT2

Arcadia, Japan's premiere gaming magazine, compiles this tier list information via input from top Japanese Tekken players, including Fukushi and Yuu, so the information is based more off high-level competition than popular opinion.

 S – Devil Jin, Kazuya, Heihachi
 A – Nina, Feng, Steve, Bob
 B – Lars, Leo, Jinpachi, Armor King, Jack-6, Bryan, Hwoarang, Dragunov, Lee
 C – Marduk, Jaycee, Bruce, Lei, Ganryu
 D – “the rest”
 Uncertain – Ling, Miguel, Paul (These characters aren't regularly used in Japan.)

 Now bear in mind that this tier list for TTT2 is very early and this is Japan, were tiers tend to fluctuate in a short moments notice. This is also more about how good they are overall and not so much matchup based (For example, Steve may be good here but he still loses to most of Zaf's crap, completely like how it's a bad match up for him in T6.) In Tekken, remember that you're percentage of winning is based on the tools you shall, learning the frames and moves that are good, sidesteppable etc. and exploiting the weaknesses of your opponents. This is what makes Tekken a good fighting game because in a sense, the worst characters can compete with the best characters. Sure, it will be hard but that's what makes it fun. DORYA!

 -Chady