As I continue my training with Sakura, I would like to post some of my thoughts and insights:
First...
WHY SAKURA?
Honestly, Sakura wasn't really my first choice. Looking at forums, tier lists and tourney results, the most logical choice would be to learn top tier mofos like Akuma/Cammy(vortex heavy with godlike combos), Fei Long (Rekkas, A dependable focus attack and amazing normals) or even Seth (just about everyone's good normal and specialmoves but with a minimum health bar/stun meter tradeoff) but the feisty schoolgirl has always had a special place in my heart ever since her introduction in SFAlpha2.
When I first got a hold of a copy of Super Street Fighter 4 and tried Sakura for the first time, I immediately came to one conclusion: THIS BITCH SUCKS. Sucky normals, high execution requirement with no payoff and no damage. Mind you that was around 3 years ago and much has changed...except the high execution requirement part which is fine because that was one of the reasons I chose her. Sakura is one of those unique characters that have combos that require your execution to be always spot on.
When you do get the hang of her combos, the potential mixups and crossups you can do after knockdowns can lead to yet another combo that often leads to dizzy...which hopefully leads to a win. This is the second reason why I chose Sakura. Setups. I've never really played a setup heavy character (outside of Venom from Guilty Gear) and it would be really interesting to see if I could pull them off in actual matches and see how people would react to Sakura setups. Street Fighter has always been a game that needed research and reading and I'd like to see if I could effectively apply them in actual matches. This is the first part you have to undergo if you've chosen and try to learn a new character:
PART 1: HIT THE BOOKS
Visit sites like eventhubs and shoryuken read up on their forums. Watch match vids of top players. Take note of tutorials. Ask around. We are living in the age of the internet where information can be accessed with a click of a button. Back then it was impossible to learn new stuff if you didn't go to arcades or ask the usual arcade people about what 'advanced' stuff they were doing. Take advantage that you have the internet.
By practice I am a Marvel player and combos mean everything in that game. A drop could mean the game for you and that's something you always try to avoid. After defeating an opponent, you now have to plan and execute mixups that will obliterate the opponent's incoming character. That concept is heavily imprinted into anyone's Mahvel game and if I could adapt the same mindset whenever I play SF with Sakura, I should be
fine. More or less...as long as I hit those execution-heavy, ridiculously long, 1 frame link plink combos.
Execution heavy means plink combos...and I like me some plinking.
One of the things I've noticed ever since I started playing Street Fighter 4 is plinking is hard as fuck in this game. For the uninitiated, Plinking or priority linking is tapping the buttons in rapid succession to allow 1 frame links to turn into 2 frame links. Plinking applies FOR EVERY effective COMBO Sakura has. The amount of practice it takes to perfect this combo is amazingly high and practice always makes perfect.
That's the second thing for people learning new characters.
PART 2: PRACTICE, PRACTICE AND MORE PRACTICE: After you've gathered the necessary intel, Go into training mode and take the time to repeat again and again the things that you will keep repeating in actual matches like setup situations and long combos. It's that simple.
Speaking of actual matches, that's the next thing you need to do.
PART 3: SEE (AND SUPPORT) YOUR LOCAL COMMUNITY:
Once you are confident in your execution, time to see if you're ready. Play with local players and share what you can. You can develop faster if the competition around you develops as well. Help them to help you. I've noticed in our little community that only a few apply the use of plink combos, especially the few Sakura's I've heard of. Now I'm not forcing anyone to adapt and learn plinking but they are not maximizing the potential they have and their characters. I want to showcase Sakura because not only do I want to show the proper usage of the character, but to show them the rewards for optimal plink combos.
And finally,
PART 4: BEGIN THE ROAD OF THE WORLD WARRIOR
(or maybe you know, a national warrior first before the world). In order for you to fully develop your game and make you realize where you stand and what you need to do, you have to travel outside your local comfort zone and fight everyone. You'd be surprised how different communities have different perspectives and playstyles. When you go into other territory, your ability to adapt and apply your own tactics will make (or break) you. It is pretty challenging and along the way, you'll get new friends/rivals/enemies, respect (or hate) and even more technology to use and be familiar with. By far, this is the most rewarding part of fighting games and I think this is what makes it special. The camaraderie.
That's what I think are the most important things I would like to point out.
Peace out
-Chady